![]() ![]() Metal: Stuttering in Play mode when VSync is disabled ( 1373811) Mesh: Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() ( 1364263) MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ( 1377915) ![]() MacOS: "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on ( 1386242) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) Inspector Framework: LEGO microgame, missing dropdown from inspector Specific Action field ( 1387037) IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script ( 1385676) IL2CPP: "BuildFailedException" and Bee errors are thrown in the Console window when building project for Android ( 1391435) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). ( 1358059)īuild Pipeline: Windows build fails when using Deltatre Magma Engine ( 1382217) ![]() AI Navigation: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ( 1346325)Īnimation: Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 ( 1390123)Īsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle ( 1391542)Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount. ![]()
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